Character Creation Info

Personal Quests

Find a Cure:

The character’s relative may be found in an area of the Deep Haze: near the Inscrutable Tower, Queen’s Park, the crater, or perhaps in thrall to the Duchess or the Pale Man. Unfortunately, they are indeed mad, and once found resist capture and constantly try to escape. A monstrous transformation can be reversed in three ways: using a wish spell, by Lucretia Mathias performing a divine intervention, or by researching the siphon contamination spell.

Claim the Throne:

This quest ties the character strongly to a central conflict in the campaign. A fun twist is introducing a rival adventurer with an equally valid claim. Consult that section for more details. This character could even be one of the children of Ulrich IV.

An Apocalyptic Vision:

This character will need to seek out the means to survive the most contaminated area in the city. Once they reach the heart of the crater, the character has another apocalyptic vision when they touch the Delerium Heart. The character must now decide what they will do to save the world.

Faction Aspirant:

Advancement in a faction requires a full commitment from the character, exclusive of any other faction. Achieving this quest happens when a faction’s leader regards the character as a capable and trusted confidant, and appoints them as their right-hand lieutenant. The most challenging aspect of this quest are the conflicts of interest it may cause with the other player characters, but embrace this conflict as a sticking point between the characters!

A Score to Settle:

This is a very difficult personal quest, but a straightforward one. The faction leaders are all well-protected and formidable in their own right, though Elias Drexel and Theodore Marshal are significantly easier to encounter in person. Characters targeting the Queen of Thieves or Eldrick Runeweaver are in for a vexing challenge!

Arcane Secrets:

These spells can be learned from Oscar Yoren, the Pale Man, Ryan Greymere and spellbooks contained within the Inscrutable Tower; the character must seek knowledge from each. Collecting these spells raises the ire of the Amethyst Academy, who wish to keep knowledge of this magic secret. Characters can complete this quest by researching the contaminated power spell.

The Blighted Landscape:

After visiting each location, the character can research the aqua expurgo potion, neutralizing field, and contamination immunity spells respectively, even if they haven’t met the other prerequisites to research these spells.

A Family Matter:

Captive or convert, the relative is found at a faction stronghold. They could even be one of the faction lieutenants! It is difficult to convince them to leave; they have to see the faction do something horrible with their own eyes.

Overwhelming Debt:

Rival adventurers, a Queen’s Menstrike team, or an assassin might be pursuing a bounty on the character. You may want to have the Queen of Thieves or the Amethyst Academy “acquire” the character’s debt and use that as leverage over them!

A Lost Heirloom:

Any rare magic item is an appropriate heirloom, and you can choose any location in the city where the item is lost, although Reed Manor, the Kleinberg Estate, and Slaughterstone Square are good possibilities. If you’d really like to create complications, this item could be stolen by the Queen of Thieves or a rival adventurer, or could even be one of the Seals of Drakkenheim.

Personal Pilgrimage:

The ritual the character wishes to perform at each location need not be simple. Instead, it might be a time-consuming process that requires a rare offering and takes several hours to complete, or perhaps can only be performed at a certain time of day (either dawn or dusk). As such, the character will need the protection and support of their allies to stay safe during the rite.

Monster Slayer:

Suitable foes might include the Rat Prince, the Crimson Countess, the Duchess, the Lord of the Feast, the Prince of Carnage, a grotesque gargant, or a crater wurm.